Evaluation of e-learning through gamification complementing the face-to-face model: case in the 5th group, “Valle de Bravo” primary school

  • Silvia Isadora López Santillán Centro de Estudios e Investigaciones para el Desarrollo Docente

Abstract

The e-learning model has been working successfully at the higher level, however, during the 2019 pandemic, the need arose to expand it to other educational levels and when this global situation came to an end, at the basic level of education, It remained as an extraordinary form of work. The objective of this research was to determine the advantages and disadvantages of the e-learning model through gamification in basic education, specifically in a Primary Level Fifth grade group working on History subject, to establish effectiveness. An experimental qualitative methodology was designed, through a case study where 14 students from a Fifth grade group of the “Valle de Bravo” School were observed, worked and interviewed. The results indicate broad advantages of working on e-learning through gamification as a complement to the face-to-face model at the basic level, showing effectiveness as an educational strategy, reflecting both in better academic performance, greater motivation on the part of the students, meaningful learning and collaborative work during the process.

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Published
2023-11-30
How to Cite
López Santillán, S. I. (2023). Evaluation of e-learning through gamification complementing the face-to-face model: case in the 5th group, “Valle de Bravo” primary school. RIDE Revista Iberoamericana Para La Investigación Y El Desarrollo Educativo, 14(27). https://doi.org/10.23913/ride.v14i27.1718
Section
Scientific articles