Augmented geometry: Developing a learning object with mixed reality using Dicrevoa 2.0 methodology

  • Leonel Hernández-González Universidad Autónoma del Estado de México
  • Anabelem Soberanes-Martín Universidad Autónoma del Estado de México
  • Magally Martínez Reyes Universidad Autónoma del Estado de México

Abstract

This article presents the development of a learning object to support teaching space geometry in basic education. The DICREVOA 2.0 and Waterfall methodologies were used for software development because both contain five similar stages that can be addressed simultaneously. The results present a web application with different geometric bodies and their main characteristics, capable of being projected in augmented reality on mobile devices directly from the browser without installing additional software. It is concluded that creating educational resources that incorporate virtual or augmented reality in web pages is possible using the World Wide Web Consortium proposal for using mixed reality, WebXR Device API.

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Published
2023-12-02
How to Cite
Hernández-González, L., Soberanes-Martín, A., & Martínez Reyes, M. (2023). Augmented geometry: Developing a learning object with mixed reality using Dicrevoa 2.0 methodology. RIDE Revista Iberoamericana Para La Investigación Y El Desarrollo Educativo, 14(27). https://doi.org/10.23913/ride.v14i27.1721
Section
Scientific articles